Castle Adventure is a Rogue-Like in which you play as a heroine equipped with a magic amulet, with the aim of freeing a castle from the clutches of forest monsters.
Castle Adventure was our very first game as a group. We worked on it 1 day a week for 14 weeks with 4 programmers and 2 graphists.
I worked on implementing the animations, the collisions with the map and the moving camera in the corridors. I also made some assets myself.
For a first project I believe we did a great job. Our toughest challenge was implementing the multi-layered map, but even tho it lacks feedback, it works.
Software used : ZeroBrane Studio, LÖVE, Google Docs, Tortoise SVN
Skills involved : Gameplay Programming, Teamwork
Skills involved : Gameplay Programming, Teamwork
Super! Game Corp