Dreamscape is a pixel-art Boss Rush game. You play as Canni, a child tormented by nightmares, who ventures
into his dreams to overcome the source of his fears.
You'll venture into three totally different worlds, each with its own gameplay and atmosphere. You'll have
to defeat the three bosses of these universes to put an end to your night terrors.
Dreamscape was the final project of my 2rd year at Creajeux. We worked on it 1 day a week for 9 weeks, then
full time for 8 more weeks. Our team was composed of 6 programmers and 4 graphists.
I worked on the game's design, the game's architecture and the forest level, which includes the
player's controller, the enemies and their AIs, the shaders, the tutorial, the cinematics, ...
I also worked on a tool with Tiled which allowed graphists to create the map and place collisions, enemies and objectives on it.
I also worked on a tool with Tiled which allowed graphists to create the map and place collisions, enemies and objectives on it.
I love this project, I believe it was a major turn in my game-making career. It developed my love for the
C++ language, coding architecture and AIs.
Software used : Visual Studio, SFML, Trello, Tortoise SVN, Tiled
Skills involved : Gameplay Programming, Game Design, Object-Oriented Programming, Teamwork, AI, Shaders, Tools Programming, Architecture, Leadership
Skills involved : Gameplay Programming, Game Design, Object-Oriented Programming, Teamwork, AI, Shaders, Tools Programming, Architecture, Leadership
Tropikrab
Programmers :
Killian ALMENAR, Charles DE SOUZA, Luc D'EURVEILHER, Neyl MAHFOUF, Yohann MORITS, Antoine RICHARD
Killian ALMENAR, Charles DE SOUZA, Luc D'EURVEILHER, Neyl MAHFOUF, Yohann MORITS, Antoine RICHARD
Special Thanks :
Thomas
CASAMENTO,
ZUN