Eternal Vice is a realistic 3D versus-fighting game inspired by Mortal Kombat. Choose your
sin, crush the others, and reign for eternity! Embody the seven deadly sins, prove you're the best
fighter
and finish your opponent in a gruesome execution.
Eternal Vice was the final project of my 4rd and final year at Creajeux. We worked on it 1 day
a week for
4 weeks, then full time for 8 more weeks. Our team was composed of 6
programmers and 5 graphists.
I spent a lot of time working on the game's architecture, the player's controller and it's
game feel, and the combat system in general. I also made tools to help the artists
implement and test their animations, made easier the implementation of the AIs, and finally worked on
the camera and the cinematics.
This was my first big project in Unreal Engine, so I had to do a lot of research regarding what the
engine
has to offer. I'm happy with how the game feels, but I'm even happier with how modular and
scalable the
game's architecture is. Implementing a new fighter would take 1 or 2 days at most.
Software used : Rider, Unreal Engine 5, HacknPlan, Tortoise SVN
Skills involved : Leadership, Systems, Controller, Game Design, Game Feel, Camera, Teamwork
Skills involved : Leadership, Systems, Controller, Game Design, Game Feel, Camera, Teamwork
SideStep
Programmers :
Killian ALMENAR, Charles DE SOUZA, Séforah LEUNG-TACK-WINGFOR, Yohann MORITS, Raphaël VOLKMANN
Killian ALMENAR, Charles DE SOUZA, Séforah LEUNG-TACK-WINGFOR, Yohann MORITS, Raphaël VOLKMANN
Special Thanks :
Antoine
RICHARD