GolemWave is a Boss-Fight in a retrowave style inspired by Shadow of the Colossus and Super
Mario Galaxy. You play as a small golem who needs to defeat a giant one by climbing on it and destroying the
crystals on its members.
The Game Jam's theme was 'Little creatures', with the optional constraint 'Retro'.
The Game Jam's theme was 'Little creatures', with the optional constraint 'Retro'.
This game was created for CreaJam 2025, which began on March 7, 2025 at 6pm and ended on March 9, 2025 at 2pm.
This game was made in collaboration with
Dorian DELBOS.
While Dorian focused on making the assets, I worked on the general gameplay : the player's
controller, custom gravity, the damageable entities, the boss' AI, ...
I really like this project, handling the custom physics was difficult but I think I did a good job given the
time constraint. If I were to work on a sequel, I'd pay a lot more attention to the camera, which I
think is not that good.
Software used : Visual Studio, Unity, Github Desktop
Skills involved : Gameplay Programming, Game Design, AI, Physics, Object-Oriented Programming, Teamwork
Skills involved : Gameplay Programming, Game Design, AI, Physics, Object-Oriented Programming, Teamwork