Hematomancer is an action-platformer which takes place in a psychiatric prison affected by a
nuclear bomb
explosion. An extremely dangerous inmate who can manipulate blood escapes in the hope of finding his
dog. He
confronts the other inmates and the mutated
guards.
Hematomancer was our final project of our 1st year at Creajeux. We worked on it 1 day a week
for 9 weeks, then
full time for 8 more weeks. Our team was composed of 6 programmers and 4 graphists.
I worked on the player's attacks including the grappling hook, and implemented the animations.
This project exists for the sole purpose of being my worst project.
Everything that could've went wrong during the production went wrong. Please don't play this game.
Software used : Visual Studio, CSFML, Google Docs, Tortoise SVN
Skills involved : Gameplay Programming, Game Design, Teamwork
Skills involved : Gameplay Programming, Game Design, Teamwork
Super! Game Corp
Programmers :
Enzo BERTI, Charles DE SOUZA, Luc D'EURVEILHER, Neyl MAHFOUF, Yohann MORITS, Antoine RICHARD
Enzo BERTI, Charles DE SOUZA, Luc D'EURVEILHER, Neyl MAHFOUF, Yohann MORITS, Antoine RICHARD