Creapocalypse is a Tower-Defense in which you, a farmer, need to protect your farm against waves of
aliens.
I was very proud of my UI at first, but I realized too late that it made my game almost
unplayable. The waves of aliens are so fast that you can't react to them properly.
Lesson learned, no matter how sophisticated my code can get, the most important thing in creating a game is
how the game feels to the player.
Software used : Visual Studio, SFML, Tortoise SVN, Paint.net
Skills involved : Gameplay Programming, AI, UI
Skills involved : Gameplay Programming, AI, UI